General Conduct
Respect & Decency
Treat every member of this community with basic respect — in-game, in Discord, and in tickets.
Your characters may despise each other. You, the player, may not harass, insult, or target another player out of character.
Discrimination, slurs, threats, or targeted harassment of any kind will result in immediate removal. There are no warnings for this.
If you have a dispute with another player, resolve it privately or open a ticket. Do not air grievances in public channels.
Rule Awareness
You are responsible for knowing the rules. Not having read them is not a defense.
Rules may be updated. When changes are announced, take the time to review them. Continued play after an announcement counts as acceptance.
Discord Conduct
You must remain in the official Solemn Discord to play on the server. Leaving the Discord forfeits your whitelist.
Keep conversations in the correct channels. Do not spam, flood, or post inappropriate content.
Do not share or discuss active tickets, staff decisions, or disciplinary actions in public channels.
Account Responsibility
Your account is your responsibility. If someone else uses your account and breaks a rule, the consequences fall on you.
Do not share accounts, trade characters, or transfer in-game assets for real-world value. This includes money, items, properties, and roles.
Mature Content
Solemn is an 18+ community. Mature themes may appear in roleplay — violence, substance use, difficult moral situations.
Sensitive historical subject matter must be handled with care and good taste. If you are unsure whether something is appropriate, ask staff before proceeding.
Content involving minors in any harmful or sexual context is absolutely prohibited and will result in permanent removal.
Roleplay Rules
Stay in Character
When you are in-game, remain in character at all times.
Do not break character to argue, complain, explain rules, or address out-of-character issues. If something goes wrong, finish the scene as best you can and report it afterward.
Use tickets for disputes. The middle of a scene is never the place to settle them.
No Metagaming
Your character only knows what they have learned through in-game interaction.
Do not use information from Discord, streams, messages, clips, tickets, or another character to influence decisions or gain an advantage.
If your character did not learn it through roleplay, they do not know it.
No Powergaming
You may attempt actions. You may not dictate the outcome for another player.
Do not decide what another character feels, remembers, suffers, or does unless they have agreed to it. Give people room to respond.
Do not use game mechanics in unrealistic ways to gain advantages that would not exist in a real scenario — stacking items unnaturally, abusing animations, or forcing interactions that bypass consent.
Period-Appropriate Conduct
Solemn is set in 1895. Your character should reflect that.
Names, backstories, speech patterns, clothing, and behavior should fit the era. Do not use modern slang, pop culture references, or behavior that breaks the immersion of the world.
You do not need to be a historian. But you should make a genuine effort to stay within the setting.
Value Your Life
Your character should behave as though their life matters to them.
If you are outnumbered, at gunpoint, severely wounded, or otherwise in a position where resistance would mean certain death — act accordingly. Comply, negotiate, or attempt escape only when it makes sense.
Bravery is acceptable. Reckless disregard for your own survival is not.
Injuries & Death
If your character is shot, stabbed, beaten, trampled, or otherwise seriously harmed — roleplay it. Injuries do not vanish because a doctor patched you up.
When downed, roleplay your injuries realistically. Do not immediately bounce back or act as though nothing happened.
Permanent character death only occurs through player choice or as a consequence determined by staff for severe rule violations. You cannot force another player to permanently kill their character without their agreement.
Combat Etiquette
All combat must be rooted in roleplay. There should be buildup, dialogue, tension, and a reason before any violence occurs.
Do not bait other players into fights. Do not repeatedly target the same person without new, legitimate cause.
Killing without any prior interaction or clear justification is considered random deathmatch and is not permitted.
Torture or extreme violence requires out-of-character consent from all involved parties. That consent can be withdrawn at any time.
Character Standards
All characters must be adults (18+). No child characters under any circumstances.
Characters should be original. Do not use names or likenesses of real historical figures, celebrities, or fictional characters from other media.
Build your character with flaws and depth. Progress naturally through roleplay — do not expect to arrive as a sheriff, gang leader, or doctor on day one. Earn your place.
Your characters should not be related to each other, and you should not use one character to benefit another.
No Exploits
Do not abuse bugs, scripts, menus, inventory systems, jobs, stables, weapons, or any other game mechanic.
Macros, crosshairs, third-party tools, and anything that provides an unfair advantage are prohibited.
If you find a bug, report it immediately. Do not use it or share it with others.
Disconnecting
Do not disconnect to avoid arrest, robbery, injury, staff interaction, or any other consequence.
If you crash or lose connection, return as soon as possible and continue the scene where it left off.
Crime / Org Rules
Crime Standards
Crime should serve the story, not your wallet. If you are committing crimes purely for loot with no roleplay surrounding it, you are doing it wrong.
Criminal activity must be immersive. Plan it, build tension, involve others meaningfully, and accept the risks.
Do not chain crimes back-to-back. Allow time between criminal actions for the world to respond and stories to breathe.
Leave Evidence
Good crime creates good investigation roleplay. Leave traces for others to find.
Use available tools to leave details at crime scenes — witness accounts, physical evidence, tracks. Do not commit a crime and then vanish without a trace every single time.
Disposing of bodies is discouraged. If you must, leave them in accessible locations where they can be discovered. Do not make evidence permanently disappear.
Criminal Pacing
Crime is a slow burn. Do not commit major crimes immediately after arriving in town or immediately after a previous criminal action.
Build relationships, establish your character, create a network. Let tension develop naturally before escalating to violence or major heists.
Respect cooldown periods after significant criminal events. The law needs time to respond and other players need time to react.
Groups & Organizations
There are no limits on faction or group size. Build your organization as large as the story supports.
Recruitment must happen organically through in-character interaction. Do not recruit through Discord or out-of-character channels.
Groups should have identity, purpose, and internal structure that develops through play. A gang is not just a group of friends who decided to rob people together.
While there are no faction size limits, there are participant limits on certain criminal activities that involve law enforcement response. See Crime Participant Limits below.
Faction Conflict
Conflict between organizations should be grounded in story, paced deliberately, and monitored by staff.
Wars and feuds require buildup. Do not escalate to all-out conflict without sufficient in-character justification and development.
Staff may intervene to adjust pacing, de-escalate, or mediate if a conflict becomes one-sided, stale, or harmful to the broader server experience.
Crime Participant Limits
Certain criminal activities have participant limits to ensure fair and engaging interactions with law enforcement. These limits include everyone involved — active participants, lookouts, drivers, and anyone providing direct support during the act.
Bank Robberies: Maximum of 8 participants (including lookouts).
Store Robberies: Maximum of 4 participants.
Train Robberies: No participant limit.
Player Robberies: No participant limit.
Consequences
Your actions follow you. The world does not reset when you log off.
If you rob people, expect the law to investigate. If you betray allies, expect retaliation. If you build a reputation — good or bad — the world should reflect it.
Do not treat roleplay as a game to be won. Sometimes your character loses, gets arrested, gets embarrassed, or gets forced to back down. That is part of the story.
If you report something, be honest. Provide the full picture and any clips you have. Do not file reports simply because you came out on the losing end of a scene.